

Cloudtop Spire (Ongoing Skyrim Mod)
Present
Responsibilities
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Currently designing, and developing a new uniquely themed player house and an exterior game worldspace using the Skyrim Creation Kit while testing to ensure the quality of the project at each step.
Level Designer
Cloudtop Spire is an ongoing mod project, that is being designed and developed using the Skyrim Creation Kit level editing tool. My plans for this project involve taking what was learned during the development and post-launch support of my previous mod, Hirstaang Estate, and expanding on that knowledge to grow my level design skills, with the ultimate goal being to implement a unique new home for the player that will evoke feelings of magic and wonder.To go along with it, the home will be situated in a new game worldspace that will push my knowledge of the Creation Kit and skills as a designer to the limit.
The gallery below will feature my ongoing progress with the mod. Check back often to see my latest designs.

A Part of the current layout of the exterior world space that the house exists in. The goal is to encourage exploration and use the landscape to frame the house in a way the enhaces its feel of magic. While there is still a lot of work and testing to perform before the world is finalized, the current landscape layout was all hand sculpted and placed.

I designed this area as a kind of nexus linking the house with the rest of Skyrim through the portals featured throughout the room. The beams of energy serve aesthetically to help enhance the "magic" theme of the house and to assist the player in becoming immersed in the experience.

Each of these portals links to one of Skyrim's main cities, and as such I designed each alcove with flora and items that represents a portal's specific city.

The statue is meant to direct and help the player intuitively understand which path the take. The right ice crystal being larger than the other is meant to emphasize the right staircase as it leads "forwards" through the tower levels, while the left crystal is smaller and leads to a quick shortcut that the player can take to reach their living quarters.

This is the entryway of the house, and the first thing that the player sees after teleporting in. The magical beams serves the flow of the room and helps to guide the player to move from room to room through their path.

The portal that the player takes to exit and enter the house. Again, the magic beams serve to guide the player to the portal and away from the unused parts of the room as the beams help to highlight the path's affordance of walking.

This area shown is the entryway to the alchemy and enchanting player crafting rooms. Because of that fact, I decided to design it as a representation of the two. The moss clinging to the walls represents the nature aspect of alchemy, while the waterfalls that flow reverse and the lights around them are meant to look and feel enchanted.

The "study" room is designed to help immerse players and enhance the theme of the house, with the house being a wizard tower. While working on it, I imagined that it serves as an area for the wizard of the tower to research and contemplate the game's long-lost dwarf race, and I decorated the room appropriately with their artifacts.

This alchemy room serves as an area where the player can create potions. To go with that fact, I wanted to design the room to evoke feeling of nature and its in-game magical properties.

This alchemy room serves as an area where the player can create potions. To go with that fact, I wanted to design the room to evoke feeling of nature and its in-game magical properties.

The enchanting room is where the player can employ one of the game's crafting skills and imbue their weapons and armor with magic properties. Taking this into account, I designed the room to feel enchanted itself. Many magical objects lay in the room, tomes of knowledge can be found on the shelves, and powerful looking spell visuals float about.

The enchanting room is where the player can employ one of the game's crafting skills and imbue their weapons and armor with magic properties. Taking this into account, I designed the room to feel enchanted itself. Many magical objects lay in the room, tomes of knowledge can be found on the shelves, and powerful looking spell visuals float about.